![]() ![]() Maximum Restored: 15/30/45/60% of Max (Affected by Power Strength) Does not drain Limbo's energy while active. Once health reaches full or the max value, it stops regenerating, even if the affected player loses health again while in the same Banishment When cast on squadmate or companion, it heals then over time as long as they remain in the Rift, up to a maximum (based on affected Warframe's max health). The clause for having enemies unable to buff other enemies while on opposite sides of the Rift is to increase the utility of Limbo, being able to single out targets like Ancients and Eximi, making the fight easier for teammates outside the RIft. This is done to increase the effectiveness of the skill, allowing Limbo to bring multiple enemies into the rift at once when in close proximity, but still being able to single out targets when needed.įurther, the fact that you can send enemies AND teammates to the rift at the same time means your teammates don't have to sit and wait if you hit them with Banish - they can keep shooting/swinging immediately. Power Duration: 10/15/20/25s (Affected by Power Duration)ĭamage: 250/300/400/500 (Affected by Power Strength) One handed action, can be cast while moving (Target is based on target when ability was activated, not when the animation finishes)Īrea of Effect: 2/3/4/5 (Unaffected by Power Stats) Enemies cannot buff their allies that are not on the same side of the Rift. Enemies that were cast directly on are knocked down, AoE does not do knockdown This impact point can be a surface in addition to an ally or enemy. ![]() When cast button is held down, acts as a hitscan equivalent of Ember's Fireball, affecting a small AoE around the impact point. When cast normally on an enemy, acts as it does now In addition to this ability, I consider the Energy Regen while in the Rift to be a form of Passive Ability as well, so I consider that complete. This benefits Limbo's usage of Rift Walk and Banish, allowing him to prepare a shot, Banish an enemy and immediately fire - a common strategy for Limbo players. +10% faster fire rate on CHARGE fire weapons In these suggestions, I can see a Healer/Protection, Melee frame, Offensive Strike frame, Area Defensive and CC frame potential.Ĭoming back to this thread, lets add a Passive Ability: I also, through the use of augments, hoped to provide several styles of play for potential Limbo users. So, I've devised some changes in hopes of making playing the Redoubtable Magician of the Rift a bit simpler, while still rewarding those who are skilled. ![]() This puts Limbo in a bad spot, because very few people want to put the effort in to learn how to play him well. This time, I'm focusing on Limbo.ĭisclaimer: I'm no pro Limbo - however, neither is a large majority of the playerbase. So, this is the second frame specific thread, the first being Saryn Ability Changes for Scalability. ![]()
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